Medium Beast, Unaligned
Armor Class 18 natural
Hit Points 75 (10d8 + 300)
Speed 60 ft., Climb 50 ft.
STR
18 (+4)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
6 (-2)
Saving Throws STR +7, DEX +5
Skills Stealth +8, Survival +8
Senses Darkvision, Passive Perception 18
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Ambush. The sabre deals an extra 14 (4d6) damage when it hits a target with a melee weapon attack and has advantage on the attack roll or is hidden before the attack.

Keen Sight and Smell. The sabre has advantage on Wisdom (Perception) checks that rely on sight or smell.

Quills. If the sabre is grappled or hit with an unarmed strike the creature attacking takes 1d8 piercing damage due to the sharp quills covering the sabre's back.

Actions

Multiattack. The the sabre makes three attacks: one with its bite and two with its claw.

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., 1 target. Hit: 20 (5d6 + 4) piercing damage. 

Claws. Melee Weapon Attack: +7 to hit, reach 5ft., 1 target. Hit: 20 (5d6 + 4) slashing damage. 

Quill Throw (recharge 5-6). Ranged Weapon Attack: Creatures in a 15 ft cone must make a DC 17 Dexterity saving throw or take 32 (12d4 + 4) piercing damage.

Reactions

If the Sabre drops below 10 hp it will disengage and wait until it can attack from the shadows after it is healed.

Description

The sabre looks like across between a porcupine and a sabertooth tiger. Above all the sabre enjoys the hunt. It will track its opponent for hours or days and attack intermittently, allowing the prey to escape. Like a cat playing with a mouse.

George_Forge

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