Medium unknown, Neutral
Armor Class 13
Hit Points 48 (5d6 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
18 (+4)
INT
4 (-3)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws CON +7
Skills Athletics +3
Damage Vulnerabilities Cold
Damage Resistances Fire
Damage Immunities Acid, Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Passive Perception 10
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Death Acid Burst. When the Blighted Bark dies, it explodes in a burst of acid. Each creature within 10 feet of it must make a DC 13 Dexterity saving throw, taking 7 (4d6) acid damage on a failed save, or half as much damage on a successful one.
*Killed whit fire gives advantage on the Dexterity saving throw.
*Dose not burst if killed whit cold damage.

False Appearance. While the Blighted Bark remains motionless, it is indistinguishable from an ordinary mound of bark, mold or plants.

Acid Splash. When the Blighted Bark takes damage of any type but psychic, each creature within 5 feet of the Blighted Bark takes 9 (2d6) acid damage.

Actions

Multiattack. The Blighted Bark makes two attacks: two with its claws or one with its claws and the caustic puke.

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 3) slashing damage plus (1d6) acid damage.

Caustic Puke (Recharge 5/6). The Blighted Bark vomits a 15-foot line of acid. Each creature in that area must make a DC 14 Dexterity saving throw, taking 7 (2d10) acid damage on a failed save, or half as much damage on a successful one.

Description

An undead/plant human like shape, that exhales acid like fog making the area impossible for creatures to live in. Their body is covert in bark and moss holding in a acid liquid that they can puke out or it splashes out if taking an impactful hit.

Barren Green
The air bites in your lungs as you walk trough the swamps. The feeling of something watching, stalking and waiting doesn't let go. Walking on that soft mossy ground and sometimes hearing some wood softly snap, trying not to step in that infested water around you. The swamp is quiet, no frogs or insects making noise only the wind that gently pushes that lifeless water around. You get caught on some bark and try to break loose but the bark is a humanoid skeleton hand. As a molten and overgrown humanoid shape rises from the ground. Starting to vomit liquid that splashes on the ground eating away with a hissing noise what's alive, turning it into toxic fog and mist. 

Lair and Lair Actions

Biting Air. The Blighted Bark exhales toxic fog from the holes and moss on his upper chest. Each creature in that area must make a DC 10 Constitution saving throw as the air eats through their armor and skin and taking 7 (1d8) acid damage on a failed save, or half as no damage on a successful one.

Habitat: ForestSwamp

Romeck

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