Large Beast, Any Chaotic Alignment
Armor Class 15 Natural armour (fur)
Hit Points 75 (6d12)
Speed 210 ft., Swim 10 ft.
STR
22 (+6)
DEX
24 (+7)
CON
18 (+4)
INT
9 (-1)
WIS
12 (+1)
CHA
5 (-3)
Saving Throws STR +9, DEX +10, CON +7
Skills Acrobatics +12, Athletics +9, Intimidation +6
Damage Resistances Bludgeoning, Force, Radiant, Thunder
Condition Immunities Prone
Senses Darkvision, Passive Perception 24
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Smell Gold. Crimson tigers are capable of smelling gold. 

Surprise Initiative. If a creature is unaware of a crimson tiger before it strikes, a crimson tiger automatically get initiative count 25. 

Actions

Jump Attack. The Crimson Tiger jump toward a creature within 10 m (33 ft) who must beat the Crimson Tiger in a str or dex save or the crimson tiger jumps toward the creature and bite and scratch it dealing 3D10 piercing damage and 2D10 piercing damage. Has a cooldown of 3 turns. 

Neck Bite. If a Crimson Tiger is able to beat a creature in a dex check it may bite the creatures neck, dealing 3D10x3D4 piercing damage and choking the creature if the crimson tiger is able to hold on for 3 turns. If the crimson tiger release the creature after 1 turn it will be incapacitated, and after 2 urns the creature will be knocked unconscious. While holding on to a creature the crimson tiger may only attack that specific creature. 

Bite. Melee Weapon Attack: +8 to hit, reach 0,5 m (2 ft), 1 target. Hit: 4D8x1D6 piercing damage.

Claw Swipe. Melee Weapon Attack: +8 to hit, reach 1 m (3 ft), 1 target. Hit: 3D8+6 slashing damage & 1D8+2 piercing damage. 

Punch. Melee Weapon Attack: +8 to hit, reach 1 m (3 ft), 1 target. Hit: 1D10 bludgeoning damage & 1D6 slashing damage. 

Bonus Actions

Head But. Directly after having attacked a creature a crimson tiger may as a bonus action head but the creature, if the crimson tiger beat the creature in a strength check, dealing 1D12+4 bludgeoning damage. 

Roar. A Crimson Tiger may once every 2 minutes as a bonus action make a loud roar, and may roll for intimidation to frighten all creatures within hearing distance

Tail-Slap. As a bonus action a crimson tiger may slap a creature with it’s tail, dealing 1D4 bludgeoning damage and, if the creature fail a 15 con save, rendering the creature proned. If the creature rolled 10 or lower on its con save it will also be blinded for 1 round and have a mild headache for 1h, giving it 1- on any concentration roll

Reactions

Push. After a creature has attacked a crimson tiger and fails a 14 dex saving throw the crimson tiger may push down the creature, making the creature proned.

Description

A Crimson Tiger looks like a tiger, but has crimson coloured fur, is larger (6 m in length, 750 kg in weight) and has purple eyes, which become yellow in darkness and red in bright sunlight. 

Habitat: ForestGrasslandHillSwamp

Bengt_the_Great

Comments

Posts Quoted:
Reply
Clear All Quotes