Medium Plant, Any Alignment
Armor Class 16 (chain shirt, shield)
Hit Points 11 (2d8 + 2)
Speed 40 ft., climb 15 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Skills Medicine +2, Nature +2
Damage Vulnerabilities Fire
Senses Passive Perception 12
Languages Common, Sylvan
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Stench. Any creature other than a fytridilit   that starts its turn within 5 feet of the fytridilit  must succeed on a DC 13 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of all fytridilit  for 1 hour.

Acidic skin. A creature that touches the fytridilit  or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) acid damage.

fast sprinter 

The fytridilit can take the dash action as a bonus action,when it does so it gains a level of exhaustion.

 

Actions

Tail  Melee Weapon Attack: +3 to hit, reach 5 ft. ., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 [rollable](1d8 + 1) and the target must make a dc 13 con save or take 3d6 poison damage be paralyzed until the end of their next turn.

Monster Tags: NPC

Habitat: ForestSwamp

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