Medium Undead (Elf), Chaotic Evil
Armor Class 12
Hit Points 58 (13d8)
Speed 0 ft., Fly 40 ft.
STR
1 (-5)
DEX
14 (+2)
CON
10 (+0)
INT
16 (+3)
WIS
12 (+1)
CHA
17 (+3)
Saving Throws INT +6, WIS +4, CHA +6
Damage Resistances Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic, Elvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

Spellcasting. Agatha is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spell prepared:

Cantrips at will: Ray of Frost, Chill Touch, Poison Spray, True Strike

1st level(4 slots): Detect Magic, Cause Fear, Frost Fingers

2nd level(3 slots): Tasha's Mind Whip, Icingdeath's Frost

3rd level(2 slots): Tongues, Enemies Abound

Detect Life. The banshee can magically sense the presence of creatures up to 5 miles away that aren’t undead or constructs. She knows the general direction they’re in but not their exact locations.

Incorporeal Movement. The banshee can move through other creatures and objects as if they were difficult terrain. She takes 5(1d10) force damage if she ends her turn inside an object.

Portent. The banshee can roll 2d20s and can replace any attack roll, saving throw, portability check made by the banshee, or a creature that she can see with one of these foretelling rolls. Each foretelling roll can be used only once.

 

Actions

Corrupting Touch. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) necrotic damage.

Horrifying Visage. Each non-undead creature within 60 feet of the banshee that can see her must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, with disadvantage if the banshee is within line of sight, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to the banshee’s Horrifying Visage for the next 24 hours.

Wail (1/Day). The banshee releases a mournful wail, provided that she isn’t in sunlight. This wail has no effect on constructs and undead. All other creatures within 30 feet of her that can hear her must make a DC 13 Constitution saving throw. On a failure, a creature drops to 0 hit points. On a success, a creature takes 10 (3d6) psychic damage.

Description

The woeful banshee is a spiteful creature formed from the spirit of a female elf. Its face is wreathed in a wild tangle of hair, its body clad in wispy rags that flutter and stream around it.

KnockoffDungeonMaster

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