Standing Leap. The bulette's long jump is up to 40 feet and its high jump is up to 20 feet, with or without a running start.
Siege Monster. The bulette deals double damage to objects and structures.
Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 37 (5d12 + 5) piercing damage.
Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5 slashing damage.
Deadly Leap. If the bulette jumps at least 15 feet as part of its movement, it can then use this action to land on its feet in a space that contains one or more other creatures. Each of those creatures must succeed on a DC 20 Strength or Dexterity saving throw (target's choice) or be knocked prone and take 19 (4d6 + 5) bludgeoning damage plus 19 (4d6 + 5) slashing damage. On a successful save, the creature takes only half the damage, isn't knocked prone, and is pushed up to 10 feet out of the bulette's space into an unoccupied space of the creature's choice. If no unoccupied space is within range, the creature instead falls prone in the bulette's space.
The bulette can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bulette regains spent legendary actions at the start of its turn.
Reposition. The bulette moves up to half its speed (rounded down) at the end of a turn during which it took damage without provoking attacks of opportunity.
Tail Attack. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d8 + 5) slashing damage. On a hit the target must succeed on a DC 20 Strength saving throw or be pushed 10 feet and knocked prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/30/2021 6:40:17 AM
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6
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3
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Coming Soon
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