Medium Fiend (Devil), Lawful Evil
Armor Class 13 (natural armor)
Hit Points 100 (10d10 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws CON +6, WIS +3, CHA +4
Damage Vulnerabilities Thunder
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 120 ft., Passive Perception 11
Languages Infernal, Telepathy 120 ft.
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amorphous. The devil can move through a space as narrow as 1 inch wide without squeezing.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Shapechanger. The Blood Devil can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions

Multiattack. The devil makes two attacks with its pseudopods.

Pseudopod. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4) bludgeoning The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (2d6) bludgeoning damage at the start of each of its turns.

Animate Blood.  The devil can use its action to form a pseudopod from any available blood source that is not a creature. Each animated pseudopod is an object with AC 15, 20 hit points, and resistance to piercing damage. When the devil uses multiattack on its turn, it can use each animated pseudopod to make one additional chain attack. An animated pseudopod can grapple one creature of its own but can't make attacks while grappling. An animated pseudopod collapses into a pool of blood if reduced to 0 hit points or if the devil is incapacitated or dies.

Blood-borne.  The devil may use its bonus action while in a blood covered surface, to move to another connected blood covered surface without provoking attacks of opportunity. 

Reactions

Unnerving Mask. When a creature the devil can see starts its turn within 30 feet of the devil, the devil can create the illusion that it looks like one of the creature's departed loved ones or bitter enemies. If the creature can see the devil, it must succeed on a DC 14 Wisdom saving throw or be frightened until the end of its turn.

Monster Tags: Devil

Ayldwen

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