Keen Hearing and Smell. The snail has advantage on Wisdom (Perception) checks that rely on hearing and smell.
Snail Climb: The snail can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Slippery Snail: The snail activates it's secretion and moves it's speed, leaving a trail of slippery mucus behind itself. The spaces it moved are considered difficult terrain, and creatures that attempt to cross an effected space must make a DC 12 Dexterity saving throw, or be knocked prone. These effects end at the start of the snail's next turn.
Teleport (Recharge 4–6). The snail magically teleports, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see.
Description
A blink snail takes its name from its ability to blink in and out of existence, a talent it uses to aid its allies and to avoid harm.
Comments