Hypnotic Gaze. The Black Jester focuses on a target it can see (eye contact must be made so if the target knows about this ability it can choose to avoid eye contact). they must succeed a DC 12 Wisdom saving throw or be hypnotized, a Hypnotised creature has its Will twisted and is charmed it completely obeys the commands of the Jester indefinitely. this can be reversed if the jester dies if the target moves outside of a 15-mile radius of the jester, or with the remove curse or wish spell. If a creature succeeds on the save it can not be affected by this ability again. a creature that is affected by this ability can snap out of the hypnotism if they take damage within the first 24 hours of this effect they can roll the wisdom save again.
Spellcasting. The Black Jester is a 7th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +7 to hit with spell attacks). The Black Jester has the following spells prepared:
Cantrips (at will): Minor Illusion, ThunderClap, Eldritch Blast
1st level (5 slots): Disguise Self, Dissonant Whispers, Hideous Laughter, Inflict Wounds, Hex
2nd level (4 slots): Crown of Madness, Hold Person, Invisibility, Misty Step, Mirror Image
3rd level (4 slots): Bestow Curse, Enemies Abound, Major Image, Summon Shadowspawn, Fly
4th level (3 slots): Polymorph, Locate Creature
5th level (2 slots): Cloudkill, Immolation
6th level (1 slots): Disintegrate, Chain Lightning
Multi-attack. The Black Jester can make 2 Claw attacks On its turn
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 4) Slashing damage.
Description
ahead of you stands a jester with a melancholy smile painted on a dirty white mask contrasting with his midnight black garments and pointy hat, you notice it is tall, unnervingly so, as it slowly stands from its throne-like oaken chair in the center of the stage.
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