Medium Humanoid (Any Race), Lawful Evil
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
20 (+5)
WIS
8 (-1)
CHA
10 (+0)
Saving Throws STR +4, DEX +5, WIS +1
Skills Athletics +4, Deception +4
Damage Immunities Necrotic
Senses Passive Perception 10
Languages Any two languages
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

sapping shadows

When a creature not resistant to or immune to necrotic damage starts their turn with 15ft of the mage,They take 1d12 necrotic damage.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

life siphon(recharge 5-6)

A creature the mage can see takes 1d8 necrotic damage.The mage heal health equal to the damage dealt.

 

Reactions

bursting shade storm

As a reaction to taking damage,The mage can reduce the damage by half.When they do so,one creature of their choice within 5ft of them takes 2d6 necrotic damage.

Monster Tags: NPC

Habitat: Urban

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