Armor Class
15
(studded leather)
Hit Points
78
(12d8 + 24)
Speed
30 ft.
STR
11
(+0)
DEX
16
(+3)
CON
14
(+2)
INT
13
(+1)
WIS
11
(+0)
CHA
10
(+0)
Saving Throws
DEX +6, INT +4
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Resistances
Necrotic
Senses
Passive Perception 13
Languages
any two languages
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Actions
Multiattack. The sniper makes two light crossbow attacks.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 17 (7d4) necrotic damage on a failed save, or half as much damage on a successful one.
soul snipe(recharge 6)
The sniper Makes a single light crossbow attack at advantage.On a hit,the target has disadvantage on the con save and the sniper gains temp hp equal to the amount of damage the attack dealt in total.
Description
Trained in the use of poison, assassins are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
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