Gargantuan Monstrosity, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 210 (20d12 + 80)
Speed 25 ft., Fly 50 ft.
STR
19 (+4)
DEX
8 (-1)
CON
18 (+4)
INT
12 (+1)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +8, CON +8
Skills Deception +7, Intimidation +7
Damage Vulnerabilities Cold, Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic
Condition Immunities Charmed, Frightened, Stunned
Senses Truesight 60 ft., Passive Perception 14
Languages Telepathy Any creature it can see within 100ft.
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Razor Wind. The Phoenix rears up and flaps it's wings creating a 10ft wide, 60ft line of deadly wind. All targets within the line take 22(4d10) slashing damage as the sharp feathers fly through the air. Creatures must make a DC 14 Dex save or be knocked back 15 ft, if the creature is knocked into a wall they take an additional 6(1d10) bludgeoning damage.

Screech. The Phoenix lets out an inhuman screech, all creatures within 60ft that are not deafened must make a DC 14 Con save or become frightened for 3 rounds. Creatures may make a save at the end of their turns to no longer be frightened.

Rake. If the Phoenix currently has two creatures grappled it instead uses rake instead of the two claw attacks. The Phoenix sweeps it's wings in an arc from it's left/right to center. Any creatures within 5 feet of the phoenix and this arc take damage. Melee Weapon Attack: +8 to hit, reach 5ft., any creature within arc. Hit 11 (2d6+4) slashing damage, additionally the character will take 6 (1d6+1) necrotic damage.

Winged Grapple. As it's action the phoenix can attempt to grapple a creature within 5 ft. in it's wings. The hands along the Phoenix's wings will attempt to grab the creature (escape DC 14). That creature is lifted from the ground.

Passive Regeneration. If the Phoenix does not take cold or radiant damage in a round, it heals 10 hit points at the start of it's next turn. 


Actions

Multiattack. The Phoenix takes three attacks, one with it's bite, and two with it's claws. 

Bite. Melee Weapon Attack: +8 to hit, reach 5ft., one creature. Hit: 17 (2d12+4) piercing damage and an additional 6 (1d6+1) necrotic damage. 

Claw. Melee Weapon Attack: +8 to hit, reach 10ft., one target. Hit: 11 (2d6+4) slashing damage.  At the end of the attack the target is grappled (escape DC 16) if it's a creature. The Phoenix has two claws, which can each grapple one creature

 

Bonus Actions

Fling. As a bonus action, any creature in it's winged grapple can be thrown up to 1d4 5ft squares.  The creature makes an (DC 12 Acrobatics) save or takes 15 (2d10+4) bludgeoning damage.

Reactions

Regeneration. When the Phoenix suffers fire or necrotic damage, it instead heals for the damage rolled.

Legendary Actions

At the end of a players turn the Phoenix can take a Legendary Action.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The screech of the Phoenix is heard well before it makes it's presence known, flying down from the tree tops and landing with a great thud and the scattering of branches and fauna as if a small explosion struck the ground. The deep purple and blue creature screaches it's beak stretched wide, a face buried within it's beak and hands run along the ridge of it's wings. It stands on it's hind legs and flexes it's large front claws. The backswept wings, the bones protruding past the feathered edge. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: Forest

Diabolicbutterfly