Medium Monstrosity, Chaotic Evil
Armor Class 16 natural armour
Hit Points 52 (8d8 + 16)
Speed 40 ft.
STR
15 (+2)
DEX
17 (+3)
CON
14 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
16 (+3)
Skills Deception +6, Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Necrotic
Damage Immunities Cold, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft, Passive Perception 10
Languages Common any one language
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Ambusher.  The wendigo has advantage on attack rolls against any creature it has surprised.

Mimicry. The wendigo can mimic any sounds it has heard, including voices.  A creature that hears the sounds can tell they are imitations with a successful dc 14 wisdom (insight) check

Pounce. if the wendigo moves at least 20 ft straight toward a creature and the hits with a claw attack on the same turn, that target must succeed on a dc 13 strength saving throw or be knocked prone. if the target is prone,  the wendigo can make one bite attack against it as a bonus action.

mask of the wild.  the wendigo can attempt to hide even when it is only lightly obscured by foliage, heavy rain, falling snow, mist, or other natural phenomena.

 

Actions

Action Name. multiattack the wendigo makes two attacks :  one with its bite and one with its claws

Action Melee Attack. Bite +5 to hit, reach 5 ft. one target hit: 12(2d8+3) piercing damage. on a hit the target must succeed on a dc 13 constitution saving throw or take a additional 9(2d8) necrotic damage.

Claws. melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: Forest

Batman57104

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