Medium Fey, Chaotic Good
Armor Class 15
Hit Points 80 (10d20 + 20)
Speed 40 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws WIS +6, CHA +7
Skills Deception +7, Insight +6, Perception +6, Stealth +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Passive Perception 15
Languages Common, Elvish, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Fey ancestry. Due to it's fey nature, all of the Cheshire Cat's attacks count as magical.

Innate spellcasting. The Cheshire Cat's innate spellcasting ability is Charisma (spell save DC 15, +8 to hit with spell attacks). The Cheshire Cat can innately cast the following spells, requiring no material components:

At will: detect thoughts, mage hand, minor illusion
3/day each: charm person, greater invisibility, suggestion
1/day each: fly, Etherealness, true seeing

Actions

Multiattack. The Cheshire cat can attack once with its bite and twice with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 2) piercing damage.

Claws. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10 (2d6 + 2) slashing damage.

Teleport (Recharge 4–6). The Cat magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see. 

Description

Madness runs deep through wonderland, and the floating smile of the Cheshire cat epitomises this insanity. A curious creature who serves none but itself, choosing people to help or hinder on nothing but a whim. None who have ever searched for the creature have found it, but it will find you if it so desires.

Habitat: Forest

JDoney

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