Fey ancestry. Due to it's fey nature, all of the Cheshire Cat's attacks count as magical.
Innate spellcasting. The Cheshire Cat's innate spellcasting ability is Charisma (spell save DC 15, +8 to hit with spell attacks). The Cheshire Cat can innately cast the following spells, requiring no material components:
At will: detect thoughts, mage hand, minor illusion
3/day each: charm person, greater invisibility, suggestion
1/day each: fly, Etherealness, true seeing
Multiattack. The Cheshire cat can attack once with its bite and twice with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 2) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit: 10 (2d6 + 2) slashing damage.
Teleport (Recharge 4–6). The Cat magically teleports, along with any equipment it is wearing or carrying, up to 60 feet to an unoccupied space it can see.
Description
Madness runs deep through wonderland, and the floating smile of the Cheshire cat epitomises this insanity. A curious creature who serves none but itself, choosing people to help or hinder on nothing but a whim. None who have ever searched for the creature have found it, but it will find you if it so desires.
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