Deathly sludge. If a creature that is not a construct or undead, who touches a Concentrated evil with there bare hands, will take 33 (4d12 + 11) necrotic damage or must make a DC 18 constitution saving throw being poisoned for the next 24 hours on a failed save or be poisoned for the next 15 hours.
Vile ooze. MeleeWeapon Attack: +6 to hit, reach 1 ft., 1 target. Hit: 47 (4d10 + 23) necrotic damage.
Split. RangedWeapon Attack: +0 to hit, range 10/25 ft., 4 target. Hit: 0 damage. The ooze splits apart into four mini oozes that have halved speed, halved hit points, halved strength, dexterity, and constitution. Once a concentrated evil has split apart the four mini oozes cannot split apart again.
Pulse. When another ooze of any type (even concentrated evil), comes within 30 ft. of the ooze, it will pulse dark purple and red. And the ooze will telepathically know the other oozes whereabouts.
Description
Concentrated evil resembles a pile of black and purple goo. But this ooze can also have red or even dark blue in the mix.
Comments