Changer. Can change into anything that has a CR of 20 or lower
Ambusher. The doppelganger has an advantage on attack rolls against any creature it has surprised.
Surprise Attack. If the doppelganger surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 20 (5d6) damage from the attack.
Multiattack. The doppelganger makes three Slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.
Read Thoughts. The doppelganger magically reads the surface thoughts of one creature within 100 feet of it. The effect can penetrate barriers, but 10 feet of wood or dirt, 7 feet of stone, 5 feet of metal, or a wide sheet of lead blocks it. While the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken
Read Deep Thoughts. The doppelganger magically reads the deepest thoughts of one creature within 30 feet of it. (Takes 3 Rounds) The effect can not penetrate barriers, while the target is in range, the doppelganger can continue reading its thoughts, as long as the doppelganger's concentration isn't broken, it is very easy to break all that needs to happen is the doppelganger stops the action or gets hit or has to do an ability check.
Opportunity Attack: Makes three Slam attacks
Opportunity Attack: Makes a Slam attack
Description
Changing Doppelgangers are extremely devious shapeshifters that take on the appearance of almost anything, throwing off pursuit or luring victims to their doom with their powerful misdirection and disguise. Changing Doppelgangers are typically Evil but they can have any alignment.
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