Invisibility. The elemental is invisible.
Multiattack. The stalker makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 7 ft., one target. Hit: 12(2d6 + 5) bludgeoning damage.
Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the Elemental can see within 120 feet of it. The whirlwind lasts as long as the Elemental maintains concentration (as if concentrating on a spell). Any creature but the Elemental that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The Elemental can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the elemental loses sight of it.
A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.
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