Medium Elemental, Neutral
Armor Class 14 Natural
Hit Points 150 (14d10 + 32)
Speed 60 ft., Fly 350 ft.
STR
16 (+3)
DEX
25 (+7)
CON
14 (+2)
INT
10 (+0)
WIS
15 (+2)
CHA
12 (+1)
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 80 ft., Passive Perception 20
Languages Auran Understands Common but doesn't speak it
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Invisibility. The elemental is invisible.

 

Actions

Multiattack. The stalker makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 7 ft., one target. Hit: 12(2d6 + 5) bludgeoning damage.

Create Whirlwind. A 5-foot-radius, 30-foot-tall cylinder of swirling air magically forms on a point the Elemental can see within 120 feet of it. The whirlwind lasts as long as the Elemental maintains concentration (as if concentrating on a spell). Any creature but the Elemental that enters the whirlwind must succeed on a DC 18 Strength saving throw or be restrained by it. The Elemental can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the elemental loses sight of it.

A creature can use its action to free a creature restrained by the whirlwind, including itself, by succeeding on a DC 18 Strength check. If the check succeeds, the creature is no longer restrained and moves to the nearest space outside the whirlwind.

Habitat: Urban

TheWindRunner

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