Medium Humanoid (Any Race), Chaotic Evil
Armor Class 12 (unarmored)
Hit Points 15 (2d12 + 3)
Speed 30 ft.
STR
9 (-1)
DEX
12 (+1)
CON
12 (+1)
INT
15 (+2)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws WIS +5
Skills Deception +2, Religion +2
Damage Resistances Damage from Spells
Condition Immunities Frightened
Senses Darkvision From spending much of their time in caves and underground bunkers, Cult Followers have learned to adapt to the darkness., Passive Perception 10
Languages Common, Infernal Common, Infernal
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Description

Cultists swear allegiance to The Dragon Below, intending to bring about his eventual return and the transformation of the Material Plane into the 10th Hell Plane. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.

Monster Tags: NPC

Habitat: Urban

OutcastPaladin

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