Armor Class
12
(unarmored)
Hit Points
15
(2d12 + 3)
Speed
30 ft.
STR
9
(-1)
DEX
12
(+1)
CON
12
(+1)
INT
15
(+2)
WIS
16
(+3)
CHA
12
(+1)
Saving Throws
WIS +5
Damage Resistances
Damage from Spells
Condition Immunities
Frightened
Senses
Darkvision From spending much of their time in caves and underground bunkers, Cult Followers have learned to adapt to the darkness., Passive Perception 10
Languages
Common, Infernal Common, Infernal
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
Description
Cultists swear allegiance to The Dragon Below, intending to bring about his eventual return and the transformation of the Material Plane into the 10th Hell Plane. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
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