Medium Monstrosity, Chaotic Neutral
Armor Class 14 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 40 ft., Climb 30 ft., Fly 30 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
14 (+2)
Skills Acrobatics +4, Athletics +10, Religion +5
Damage Vulnerabilities Cold
Damage Resistances Poison
Condition Immunities Charmed, Poisoned
Senses Blindsight 20ft, Darkvision 120 ft, Passive Perception 12
Languages Common, Deep Speech, Undercommon --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Arachnid Ancestry. The Arachne has advantage on saving throws against being charmed, and magic can't put the Arachne to sleep.

Spider Climb. The Arachne can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The Arachne ignores movement restrictions caused by webbing.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Innate Spellcasting. The Arachne innate spellcasting ability is Wisdom (spell save DC 14). The Arachne can innately cast the following spells, requiring no material components:

3/day: Hypnotic pattern

1/day: Confusion, mirror image.

Telepathic Gem. The Arachne holds onto a gem that allows it to telepathically speak to its master provided they are on the same plane of existence. the gem turns into a fine, gray dust when the Arachne dies. 

Flyby. The Arachne doesn't provoke opportunity attacks when it flies out of an enemy's reach.

 

Actions

Multiattack. the Arachne can make two claw attacks and one bite attack.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.  Instead of dealing damage, the Arachne can grapple the target (escape DC 18).

Bite. Melee Weapon Attack:+6 to hit, reach 5 ft., one creature. Hit: 2 (1d4) piercing damage plus 9 (2d8) poison damage. On hit target must make a DC 10 Constitution saving throw or be cursed with the Arachne curse. 

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Bonus Actions

Dexterous legs: The Arachne can take the Dash and disengage actions as a bonus action.

Description

Arachne are a race of creatures with a humanoid upper body but the body of a spider from the waist down. they often dwell in clans often being underground or even in the underdark if need be. 

A Cursed Venom. When an Arachne curses someone (See potential ways of being cursed above) the Curse victim will start feeling different and changing. they may no longer struggle when climbing through webbing. they may have an odd liking for weaving or maybe they often hiss at anyone or anything hostile. later symptoms could be an odd love for the dark. growing or shrinking in size. gaining a fanged maw. after a full sleep with this curse the victim will wake up to their body changed into an Arachne form, or in the worse of cases they wake up during the transformation.

All Hail the Matriarch. Arachne serve under a Matriarch system. the strongest one of each clan is known as the Matriarch. these are the leaders of each clan and those under them will obey without Question. if one such Arachne is Brave and strong enough they may Challenge the Matriarch for the throne. 

 

Banded together. Arachne drones are often in large groups. taking prisoners and dealing with various tasks around the nest as needed. 

 

Previous Versions

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5/31/2021 1:12:52 AM
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