Aquafinity. This creature can hide in water for up to 3 hours
Bite. Melee Weapon Attack: +12 to hit, reach 1 ft., 1 target. Hit: (1d4 + 2) piercing damage.
Scratch Melee Weapon Attack: +12 to hit, reach 1 ft., 1 target. Hit: (1d4 + 2) piercing damage.
This being can swim feely underwater and walk around on land and not need to go to either place for air. These are mostly docile creatures and are often pets as they eat pests, and are omnivores. They can practically eat anything you give them and survive, producing decent fertilizer.
instinct. roll a percentile dice, if 17 or higher, avoid a surprise attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
an axolotl salamander, this creature is a blue axolotl which can go on land and not have to return to water.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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