Medium Monstrosity, Chaotic Neutral
Armor Class 17 (Half plate)
Hit Points 130 (10d20 + 30)
Speed 30 ft., Climb 40 ft.
STR
16 (+3)
DEX
15 (+2)
CON
14 (+2)
INT
14 (+2)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws CON +7, WIS +9
Skills Arcana +6, Deception +2, Intimidation +7, Religion +2
Damage Vulnerabilities Cold
Damage Resistances Poison
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned, Prone
Senses Blindsight 30 ft, Darkvision 120 ft, Passive Perception 18
Languages Common, Deep Speech, Undercommon
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Arachnid Ancestry. The Arachne has advantage on saving throws against being Charmed, and magic can't put the Arachne to sleep.

Spider Climb. The Arachne can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Walker. The Arachne ignores movement restrictions caused by webbing.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

War Magic. When the Broodmaster uses its action to Cast a spell, it can make one weapon attack as a bonus action.

Spellcasting. The Arachne is a 13th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:

Cantrips (At will): Eldritch Blast, Booming blade, Poison Spray, minor illusion.

1-5th level (3, 5th level slots): Charm person, which bolt, Darkness. Summon fay, Vampiric touch, Hold monster, Armor of Agythys, Hex, Fear, Banishment, Dense Macabre.

6th level (1 slot): Mass suggestion.

7th level (1 slot): Forcecage. 

 

 
Actions

Multiattack. The Arachne can make Three attacks. one with its bite and two with its Longsword. it can replace one of these attacks with its web. 

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands, plus 18 (4d8) Necrotic damage.

Bite. Melee Weapon Attack:+7  to hit, reach 5 ft., one creature. Hit: 10 (1d20) piercing damage plus 20 (4d10) poison damage. On hit target must make a DC 15 Constitution saving throw or be cursed with the Arachne curse.

Web. Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

 

Bonus Actions

Dexterous legs: The Arachne can take the Dash and disengage actions as a bonus action.

 

Reactions

Parry. The Arachne adds 3 to its AC against one melee attack that would hit it. To do so, the Arachne must see the attacker and be wielding a melee weapon.

Description

Arachne are a race of creatures with a humanoid upper body but the body of a spider from the waist down. they often dwell in clans often being underground or even in the underdark if need be. 

A Cursed Venom. When an Arachne curses someone (See potential ways of being cursed above) the Curse victim will start feeling different and changing. they may no longer struggle when climbing through webbing. they may have an odd liking for weaving or maybe they often hiss at anyone or anything hostile. later symptoms could be an odd love for the dark. growing or shrinking in size. gaining a fanged maw. after a full sleep with this curse the victim will wake up to their body changed into an Arachne form, or in the worse of cases they wake up during the transformation.

All Hail the Matriarch. Arachne serve under a Matriarch system. the strongest one of each clan is known as the Matriarch. these are the leaders of each clan and those under them will obey without Question. if one such Arachne is Brave and strong enough they may Challenge the Matriarch for the throne. 

 
On the higher end. Arachne broodmasters are some of the strongest seen in the clan. they often mix swordsmanship and sorcery to outmatch their foes in battle. outside of combat the broodmasters are often in charge of many things in the clan. combat, politics, trade. a broodmaster is a powerful leader. 
puppeterr213

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