Fey Ancestry. Allendra has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Split Enchantment. Whenever Allendra casts an enchantment spell of 1st level or higher that targets a single creature, she can make it target a second creature within range.
Spellcasting. Allendra is an 15th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). Allendra has the following wizard spells prepared:
Cantrips (at will): fire bolt, message, mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, identify, mage armor, charm person, burning hands
2nd level (3 slots): detect thoughts, hold person, misty step
3rd level (3 slots): dispel magic, sending, mind raider
4th level (3 slots): charm monster, wall of fire, biting volley
5th level (3 slots): bigby's hand, lament, wall of force
6th level (1 slot): otto's irresistible dance
7th level (1 slot): crown of stars
8th level (1 slot): telepathy
Hypnotic Gaze. Allendra locks eyes with a creature within 5 feet of her that can both hear and see her, forcing it to make a DC 16 Wisdom saving throw. On a failed save, the creature is charmed by Allendra until the beginning of her next turn. The charmed creature’s speed drops to 0, and the creature is incapacitated and visibly dazed.
On subsequent turns, she can use her action to maintain this effect, extending its duration until the end of her next turn. However, the effect ends if she moves more than 5 feet away from the creature, if the creature can neither see nor hear her, or if the creature takes damage.
She can only target the same creature once per long rest.
Previous Versions
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