Hobbling Strike. When the clockwork mantis makes a successful opportunity attack, the target's speed is reduced to 0 until the start of its next turn.
Immutable Form. The clockwork mantis is immune to any spell or effect that would alter its form.
Magic Resistance. The clockwork mantis has advantage on saving throws against spells and other magical effects.
Standing Leap. The clockwork mantis's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.
Multiattack. The clockwork mantis makes two serrated blade attacks. If both attacks hit the same target, the mantis can make a bite attack against another target within range as a bonus action.
Serrated Blade. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.
Invisibility. The clockwork mantis turns invisible until it attacks or until its concentration ends (as if concentrating on a spell). Any equipment the mantis wears or is carrying also turns invisible.
Description
When a mad clockwork engineer spent centuries building his constructs, he didn't seem to care about the consequences of making them. The mantis models were made with the purpose of protecting his many secure vaults and the occasional excursion into dangerous territory. Nowadays, the mantis model can still be found guarding these vaults, but several have been acquired by gangs of scavengers as they search through battlefields.
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