Tiny Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 17 (5d6)
Speed 35 ft.
STR
5 (-3)
DEX
16 (+3)
CON
4 (-3)
INT
2 (-4)
WIS
4 (-3)
CHA
2 (-4)
Saving Throws DEX +5
Damage Vulnerabilities Acid, Lightning
Damage Immunities Necrotic, Poison, Psychic
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Lesser Pack Tactics. The creature gains advantage on attack rolls made against a target when 3 allies are within five feet of the target and none of the allies are incapacitated

Actions

Shrill Screech. The bat emits a harsh scraping sound. Other bats within 50 feet that can hear can use a reaction to join in. The effect differs on the amount of bats joining; 1-2 - nothing happens.  3-5 - Any creatures that can hear within 30 feet are deafened for 30 seconds. 6-8 - Any creatures that can hear within 30 feet are deafened for 1 minute and take 2d4 thunder damage. The damage increases by 1d4 for every 4 bats over 8.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 4 (1d6) [slashing] damage. 

Reactions

Shrill Screech (reaction). The bat uses its reaction to join in on a Shrill Screech. If it uses its reaction in this way, it cannot use its action this round to perform a Shrill Screech.

Description

A bat constructed from various metals to guard from intruders or harass others in general. Often put together in swarms, they thrive in tight spaces and are structurally quite sturdy thanks to the expert craftsmanship and metals put into them.

Previous Versions

Name Date Modified Views Adds Version Actions
5/31/2021 2:58:14 PM
3
1
5
Coming Soon
Brody_Gay_Boy

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