Armor Class
10
Natural
Hit Points
1
(2d10)
Speed
STR
1
(-5)
DEX
1
(-5)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Senses
Passive Perception 1
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Mythic Actions
.
Description
A short (1-3 mile) trek through dense forest, over difficult terrain.
Make a series of DC 13 Nature skill checks for the party, based on the character with the highest Nature skill. Net 3 successes means the party has successfully arrived at their destination. Net 3 failures means the party has become hopelessly lost, gains one level of Exhaustion, and must begin their journey again with the Nature skill check DC increased by 2 (to account for their unknown starting location).
For reach roll:
- A success adds one to the party's net successes, and they move 30 minutes closer to their destination.
- A failure adds one to the party's net failures, 30 minutes of time is lost, and roll 1d6 and compare the result to the following Failure table to determine the outcome:
Failure:
- The party wanders about for 30 minutes and makes no forward progress.
- The party becomes lost and moves for 30 minutes in the wrong direction, losing 1 net success.
- The party stumbles into a dense thicket. Each party member must make a DC 11 Dexterity save, suffering 1d6+1 damage from cuts and scratches on a failure.
- The party unexpectedly encounters a steep ledge or sinkhole. The first 2 party members in the marching order must succeed on a DC 15 Dexterity save or suffer 2d6+2 falling damage.
- The party faces a random encounter from the Sylvan Forest Encounters list in the Dungeon Master's Guide.
- The party encounters impassable terrain and must backtrack, losing 1 net success, and earning 1 level of Exhaustion.
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