Huge Dragon (Demon, Half-Dragon), Chaotic Evil
Armor Class 30
Hit Points 1500 (10d20)
Speed 100 ft., Walk 50 ft.
STR
25 (+7)
DEX
20 (+5)
CON
20 (+5)
INT
10 (+0)
WIS
5 (-3)
CHA
15 (+2)
Saving Throws INT +9
Skills Intimidation +7
Damage Vulnerabilities Lightning, Thunder
Damage Immunities Fire; Bludgeoning, Piercing, and Slashing from Metal Weapons
Condition Immunities Exhaustion, Frightened, Poisoned, Stunned, Unconscious
Senses Truesight, Passive Perception 20
Languages Abyssal, Common, Draconic
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

king of the dragons he can bend the will of all dragons to fight for him

Spellcasting. The Alduin is a 9th level spellcaster. Its spellcasting ability is [10] (has to roll int when hit with control or charm spells). The [Alduin] has following [dragon king] spells prepared:

(dragon king breath attack)

[fear]

[conqueror] 

[dragons wish]

[true resurrection's]

[time stop]

[meteor swarm]

[transform into human]

 

 

Actions

conqueror user has to roll intelligence saving throw to conqueror one opponent and stopping them from attacking for 1 action

Action Melee Attack 

claws rolls [4d6] dmg+ 5

Action Ranged Attack. 

dragon king breath attack and shoot any element/effect as a breath

poison, fire, water, wind, sound ,earth. blood, shadow, gravity ,lava 

rolls 6d10 and a dex/int throw 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name 

time stop

conqueror

king of the dragons

 

Legendary Actions

.Legendary Action Roar of Time (Costs 2 actions. Roar of time allows Alduin to go back 5 seconds and change the outcome rolls are in his favor plus 2

lets say you hit him with firebolt he could go back and reroll that for the advantage removing the dmg

Mythic Actions

mythic Action dragons wish with this ability he can grant the wishes of anyone/thing within the limits of your dnd game 

can be used once every 2 turns/ interactions

Description

massive black wings with red eyes and his body is boney and covered in black scales 

he has insane hearing and a great sense of smell

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

buzzzy69

Comments

Posts Quoted:
Reply
Clear All Quotes