Medium Undead, Chaotic Evil
Armor Class 12
Hit Points 77 (11d8 + 9)
Speed 20 ft.
STR
6 (-2)
DEX
14 (+2)
CON
16 (+3)
INT
18 (+4)
WIS
18 (+4)
CHA
10 (+0)
Saving Throws WIS +7
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages Speaks any language it knew in life, but only speaks through telepathy, it cannot say words out loud.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie priest to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie priest drops to 1 hit point instead.

Looks of Death. If a creature or player character gets close enough to see its face (5 feet), it must make a constitution saving throw equal to 12 or higher, if it fails the creature takes 1d4+2 damage and is paralyzed. On a success, nothing happens.

 

Actions

 Heal the dead. Effect: [rollable] heals a undead ally for [roll]1d12+4[/roll]

Command. Effect:  [non-rollable] "Command a nearby undead ally to make a single attack"

Staff. melee weapon attack: [rollable] deal [roll]1d6+2[/roll]

 

Description

Zombie Priests are zombies who have been given more power than the lesser zombies. They have the power to control ally undead monsters. They wear dark tattered clothing that shadow there faces. If you see its face it is a sickly sight with teeth rotted out, missing pieces of flesh, and a stench of rotten breath.

Monster Tags: undead

Habitat: Urban

Cliffjumper150

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