Large Beast, Unaligned
Armor Class 12 Natural Armour
Hit Points 100 (9d10 + 20)
Speed 40 ft.
STR
20 (+5)
DEX
24 (+7)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
14 (+2)
Saving Throws DEX +9
Skills Stealth +12
Damage Vulnerabilities Slashing
Damage Resistances Bludgeoning
Senses Blindsight 60, Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Camouflage. Upon making a DC 15 Charisma save, the Carnotaurus can blend into its surroundings, any creatures that attempt to look at it must make a DC 22 Wisdom save to see it.

Actions

Hunter. The Carnotaurus can choose 1 enemy in an encounter. If that enemy fails a DC 16 Wisdom save, the Carnotaurus deals an extra 1d8 on all attacks.

Multiattack. After the Carnotaurus has used successfully Charge, it can deliver a Bite to the enemy it struck.

Bite. Jaws crush the enemy: +5 to hit, reach 5 ft., 1 target. Hit: 20 (4d4 + 10) Piercing damage.

Charge. The Carnotaurus barrels towards an enemy: 5# to hit, range 20/60 ft., 1 target. Hit: 30 (5d6 + 10) Bludgeoning damage. The Carnotaurus is moved to where they charged.

Bonus Actions

Run Away. The Carnotaurus can Disengage and Flee as a bonus action.

Reactions

Adrenaline. The Carnotaurus can Flee or Bite as a reaction to a failed attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A giant meat eating bull-like dinosaur. The carnotaurus veils itself in the shadows, and charges at enemies when they least expect it, burying its knobbly horns into their bodies at alarming velocities.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

Habitat: DesertSwamp

Ratat0sk42

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