Huge Fiend (Devil), Lawful Evil
Armor Class 18 (Natural Armor)
Hit Points 250 (20d12 + 120)
Speed 0 ft., Swim 50 ft.
STR
25 (+7)
DEX
13 (+1)
CON
23 (+6)
INT
16 (+3)
WIS
19 (+4)
CHA
15 (+2)
Saving Throws DEX +6, CON +11, WIS +9, CHA +7
Skills Perception +9, Stealth +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Cold, Fire, Poison
Condition Immunities Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 19
Languages Infernal, Sahuagin, Telepathy 120 ft.
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Blood Frenzy. The devil shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Denticles. The devil shark’s skin is covered in razor sharp, tooth-like scales. A creature that touches the devil shark or hits it with a melee attack while within 5 feet of it takes 3 (1d6) slashing damage and 3 (1d6) cold damage.

Magic Resistance. The devil shark has advantage on saving throws against spells and other magical effects.

Magic Weapons. The devil shark's weapon attacks are magical.

Water Breathing. The devil shark can breathe only underwater.

Actions

Multiattack. The devil shark makes two attacks: one with its bite, and one with its tail.  It can use its thrash instead of its tail.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 29 (4d10 + 7) piercing damage plus 10 (3d6) cold damage.  If the target is Medium or smaller, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, the devil shark can automatically hit the target with its bite, and the devil shark can't make bite attacks against other targets.

Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) bludgeoning damage bludgeoning damage plus 10 (3d6) cold damage.  If the target is a creature, it must succeed on a DC 20 Constitution saving throw of be stunned until the end of the devil shark's next turn.

Thrash. Melee Weapon Attack: +10 to hit, reach 5 ft., all creatures in range. Hit: 20 (2d12 + 7) bludgeoning damage plus 10 (3d6) cold damage.

Description

Devil sharks are fiends native to the freezing seas of Stygia, the Fifth Hell.  Resembling giant sharks with horn-like fins and spiked ridges along their backs, they are the servants and soldiers of Sekolah the Shark God.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2018 12:46:35 AM
496
2
1.0
Coming Soon

Monster Tags: Devil

Habitat: Arctic

Sam_Hain

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