Armor Class
14
Abyssal Construct
Hit Points
12
(2d8 + 2)
Speed
30 ft.
STR
14
(+2)
DEX
10
(+0)
CON
12
(+1)
INT
2
(-4)
WIS
10
(+0)
CHA
4
(-3)
Condition Immunities
Unconscious
Senses
Passive Perception 10
Languages
Abyssal
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Actions
Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Gore. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (1d6 + 1) bludgeoning damage.
Full Charge. All rhinos gather and charge the party. Each PC (Player Character) must succeed a DEX save or take a d4 of damage for each rhino (can be modified to preference). The rhinos don't have to roll to hit, they only roll for damage on failed saves.
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