Large Beast, Chaotic Neutral
Armor Class 14 Abyssal Construct
Hit Points 12 (2d8 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
10 (+0)
CON
12 (+1)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)
Condition Immunities Unconscious
Senses Passive Perception 10
Languages Abyssal
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Actions

Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Gore. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 14 (1d6 + 1) bludgeoning damage.

Full Charge. All rhinos gather and charge the party. Each PC (Player Character) must succeed a DEX save or take a d4 of damage for each rhino (can be modified to preference). The rhinos don't have to roll to hit, they only roll for damage on failed saves.

Habitat: Underdark

ThePenguinEmporium

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