Medium Humanoid, Chaotic Good
Armor Class 17 natural armor
Hit Points 95 (10d8 + 50)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
20 (+5)
INT
8 (-1)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws STR +8, CON +8
Senses Darkvision 60ft., Passive Perception 10
Languages Common, Giant, Orc
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Relentless Endurance (1/Long Rest). When Borky is reduced to ) hit points but not killed outright, Borky drops to 1 hit point instead.

Savage Attacks. Upon rolling a critical hit with a melee weapon attack, Borky rolls an extra damage dice to the critical hit.

Barbarian's Rage (4/Long Rest). As a bonus action, Borky can enter a rage at the start of his turn. The rage lasts for 1 minute or until Borky is incapacitated. While raging, Borky gains the following benefits:

  • Borky has advantage on Strength checks and Strength saving throws

  • When he makes a melee weapon attack, Borky gains a +2 bonus to the damage roll.

  • Borky has resistance to bludgeoning, piercing, and slashing damage.

Borky is immune to being charmed or frightened. If Borky was charmed or frightened while entering rage, the effect is suspended for the duration of the rage.                                                                                                                                                         

Frenzy. Borky can choose to go into a frenzy when he rages. If he does, Borky can make one attack as a bonus action for the duration of the rage. When the rage ends, Borky gains one level of exhaustion.

Reckless Attack. When making his first attack on his turn, Borky can decide to attack recklessly. Doing so gives advantage to all his attack rolls using Strength during that turn, but attack rolls against Borky have advantage as well until the beginning of his next turn.

Danger Sense. Borky has advantage on Dexterity saving throws against effects that he can see, such as traps or spells. Borky does not gain this benefit upon being blinded, deafened, or incapacitated.

Feral Instinct. Borky has advantage on initiative rolls. Additionally, if Borky is surprised at the beginning of combat and isn't incapacitated, he can act normally on his first turn, but only if he enters his rage before doing anything else on that turn.

 

 

Actions

Multiattack. Borky makes two weapon attacks.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 5)  slashing damage. 

Javelin. Melee or Ranged Weapon Attack: +#8 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage. 

 

Description

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Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2018 4:19:04 AM
100
1
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Monster Tags: NPCOrchumanoidhalf-orc

triforceadm

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