Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws CON +6, INT +7, WIS +5
Skills Arcana +13, History +13
Damage Resistances Damage from Spells; Nonmagical Bludgeoning, Piercing, and Slashing (from Stoneskin)
Senses Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, light, mage hand, true strike, shocking grasp

1st level (4 slots): absorb elements, expeditious retreat, mage armor*, shield

2nd level (3 slots): blindness/deafness, darkvision, misty step

3rd level (3 slots): counterspell, fly, phantom steed

4th level (3 slots): confusion, locate creature, stoneskin*

5th level (3 slots): geas, seeming, wall of force

6th level (1 slot): move earth

7th level (1 slot): teleport

8th level (1 slot): feeblemind

9th level (1 slot): time stop

*The archmage casts these spells on itself before combat.

Actions

Multiattack. This monster makes two attack with is Infused Rapier or three with his Infused Scimitars

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Infused Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing magical damage

Infused Scimitars. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing magical damage.

Infuse Weapon. Change a weapon you touch damage type to force for one minute has used this ability on his weapons before fight.

Reactions

Parry. Add 5 to his AC against a melee attack if he hold a weapon.

Description

Archmages are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester themselves in remote towers to practice their magic without interruption. An archmage typically has one or more apprentice mages, and an archmage's abode has numerous magical wards and guardians to discourage interlopers.

Previous Versions

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6/1/2021 10:11:25 AM
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Monster Tags: NPC

Habitat: Urban

AelarBlacktally

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