Small Humanoid, Unaligned
Armor Class 13 (studded leather armor)
Hit Points 81 (18d6 + 18)
Speed 30 ft., Climb 20 ft., Swim 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws STR +4
Skills Acrobatics +4, Survival +2
Senses Darkvision 60 ft., Passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Amphibious. The cueyatl can breathe air and water.

Jungle Camouflage. The cueyatl has advantage on Dexterity (Stealth) checks made to hide in jungle terrain.

Slippery. The cueyatl has advantage on saving throws and ability checks made to escape a grapple.

Standing Leap. The cueyatl’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Spellcasting. The cueyatl moon priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). It has the following cleric spells prepared:

Cantrips (at will): guidance, resistance, sacred flame, spare the dying

1st level (4 slots): bane, cure wounds, protection from evil and good

2nd level (3 slots): hold person, silence, spiritual weapon

3rd level (2 slots): bestow curse, spirit guardians

Actions

Morningstar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage plus 7 (2d6) poison damage.

Night’s Chill (Recharge 5–6). The cueyatl moon priest harnesses moonlight, dispelling magical light in a 30-foot radius. In addition, each hostile creature within 30 feet must make a DC 13 Constitution saving throw, taking 16 (3d10) cold damage on a failed save, and half as much damage on a successful one. A creature that has total cover from the moon priest is not affected.

Previous Versions

Name Date Modified Views Adds Version Actions
9/10/2023 6:59:11 PM
47
16
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Coming Soon

Habitat: ForestSwamp

Porphy

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