Large Monstrosity, Lawful Neutral
Armor Class 13 (natural armor)
Hit Points 81 (16d8 + 1)
Speed 30 ft., Fly 30 ft.
STR
13 (+1)
DEX
10 (+0)
CON
13 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws STR +3, CHA +3
Skills Athletics +3, Intimidation +3
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Truesight 120ft., Passive Perception 14
Languages Common, can understand but barely speak it
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Summon. Summoning Candice is a ritual that takes 1 hour. Candice appears with its own initiative in the same plane as it was summoned. Causing Candice to disappear can be done as a bonus action by any of the summoners. The summoners must wait until the next dawn to be able to summon Candice again.

In the Eyes of the Creator. Candice has True Sight for 120ft and gains proficiency in Perception.

Drakenguard Essence. Any time Candice hits with a weapon attack, it can choose to assign the damage as cold damage instead of the listed damage type. If this is chosen, the target must make a DC13 Constitution saving throw or take an additional 1d6 cold damage. At the start of the target's turn they can repeat the saving throw. Succeeding makes them immune to this effect for the next 24hrs. Each failure of this saving throw adds an additional 1d6 to a maximum of 3d6. If 3d6 is reached the target can no longer make saving throws against this damage. This ability is limited to one target and hitting another while this ability is active will not cause this effect until the previous target dies.

Actions

Multiattack. Candice makes either a Ram or Spine attack, then a Mockery attack.

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 1) bludgeoning damage. The target must make a DC13 Strength saving throw or be knocked prone.

Spine. Ranged Weapon Attack: +3 to hit, reach 5 ft., all adjacent targets. Hit: 4 (1d4 + 1) piercing damage. Each target hit must make a DC13 Constitution saving throw or take an additional 1d6 acid damage at the start of their next turn, which then afterwards the acid wears off.

Mockery. Ranged Spell: reach 30ft., one target. Candice emits a sound that sounds like the voice of the target of this attack but in a sarcastic and mocking voice. The target must make a DC13 Charisma saving throw or take 5 (1d6 + 1) psychic damage.

Bonus Actions

Lead the Pack. Whenever Candice defeats an enemy or can see a corpse it can use its bonus action to summon 1d4 Frost Hounds from it, lasting 1d10 rounds. The hounds act on Candice's initiative order and upon summoning completely destroy the body they emerge from. 

Description

An amalgamation of magical energy and the souls of the Valiant Order, Candice was created by the bonding of the magic essences of its creators. Brandishing thick icy horns and massive freezing wings on the body of a polar, with the head of a shark and the tail of an eagle. Candice uses the combination of its dangerous body and Mockery ability to torment its foes.

BowlOfCheetos

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