Gargantuan Celestial (Half-Dragon), Any Chaotic Alignment
Armor Class 25 Natural Armor
Hit Points 150 (10d20 + 25)
Speed 50 ft., He is always flying, As its difficult to walk in the chaos realm
STR
29 (+9)
DEX
3 (-4)
CON
30 (+10)
INT
5 (-3)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR +18, CON +19
Skills Intimidation +100
Damage Vulnerabilities Acid, Psychic, Radiant; Piercing from Magic Weapons Wielded by Good Creatures
Damage Immunities Cold, Fire, Necrotic, Thunder
Condition Immunities Charmed, Frightened, Petrified, Prone, Unconscious
Senses Truesight Range- Infinite, Passive Perception 20
Languages Celestial He is a deity, So he should be able to speak his language right?, Primordial They made the damn thing
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. Chaotic

Defense. The Chaos Deity is immune to all spells from the following schools of magic: Necromancy, Transmutation

Actions

Action Name.  Disrupt

Action Ranged Attack. Ranged Weapon Attack: +15 to hit, reach 30 ft., 4 target. (2d10 + 10) Force damage. Extra: Knocks anything caught in the range back 40 ft on a hit and 20 ft on a miss.

Action Name. ROCK!

Action Melee Attack: Melee Weapon Attack: +10 to hit, reach 45 ft., 1 target. (3d8 + 4) Bludgeoning damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. BLOCK!

Creates a shield whenever a spell from the schools of spells he is immune to is cast

Legendary Actions

The Chaos Deity can charge up any attack and add an extra die per full round of charge, However if he takes 15 or more hit points while charging he releases the attack on himself.

Legendary Action Name. Disrupt charge

Action Ranged Attack. Ranged Weapon Attack: +15 to hit, reach 30 ft., 4 target. Hit: (#d10 + 10) Force damage. Extra: Knocks anything caught in the range back 40 ft on a hit and 20 ft on a miss.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

THe Chaos Realm

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: DemonTitan

Auether