Medium Monstrosity, Lawful Evil
Armor Class 16
Hit Points 70 (8d8 + 15)
Speed 30 ft., Fly 40 ft.
STR
15 (+2)
DEX
17 (+3)
CON
16 (+3)
INT
8 (-1)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws DEX +7, CON +7, WIS +7
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 14
Languages Common
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Chaotic Attack. On an exact AC strike on an attack role, the additional poison damage turns into healing damage (DC 15 Constitution save for half 3d6 healing)

Chaos Sight. Magical darkness doesn't impede the Bringer's darkvision.

Magic Resistance. The Chaos Bringer has advantage on saving throws against spells and other magical effects.

Innate Spellcasting. The Chaos Bringer's spellcasting ability is Wisdom (spell Attack +8) They can innately cast the following spells, requiring only verbal components:

At-Will: Chaos Bolt. (At 3rd Level (3d6))

Actions

Multiattack. The Chaos Bringer makes two claw attacks or 1 Chaos Bolt

Claw . Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 3) slashing damage, and the target must make a DC 15 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Chaos Bolt. Chaos Bolt

Description

Winged, faceless, creature with razor sharp claws that will fiercely protect the Core Tablet.

Monster Tags: Misc Creature

Habitat: Mountain

Spitz79

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