Illumination. The Skeleton sheds either dim light in a 15-foot radius, or bright light in a 15-foot radius and dim light for an additional 15 feet. It can switch between the options as an action.
Magic Resistance. The Skeleton has advantage on saving throws against spells and other magical effects.
Spell-Casting. Can Cast Any Necrotic And Flame Spells.
Multiattack. The Skeleton uses Fire Ray twice.
Fire Ray. Ranged Spell Attack: +5 to hit, range 30 ft., one target. Hit: 10 (3d6) fire damage.
Smite. The Skeleton Lifts his sword, and with the force of a meteor, swings downward. hit: 10 (6d100). Takes Double the Damage During Cooldown.
Rare To be Seen, Even Rarer to be an enemy.
Can Be Damaged By Blessed/Holy Weapons. and extra (3d10) damage.
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Posted Nov 4, 20201, spellcasting sucks, how do you tell what a necrotic or fire spell is? you need to define that
2, demon lords ARE FIENDS not undead swarms
3, what's the double damage cooldown
4, 6d100 does not mean 10 damage
5, DESCRIPTION IN THE REACTIONS
6, NON-REACTION ABILITY IN THE REACTIONS
7, to hit mod for smite?