Siege Monster. The elemental deals double damage to objects and structures.
Innate spellcasting. The elemental can cast these spells at will requiring no material components, additionally it can concentrate on 2 spells at once.
At will: earth tremor, mold earth, gust
3/day: Maximilian's earthen grasp, erupting earth, wall of stone, warding wind, wind wall, gust of wind
1/day: Move earth, investiture of wind, investiture of stone, wind walk(self only)
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 10) bludgeoning damage.
Sand Storm(Recharge 5–6). Each creature in the elemental's space must make a DC 16 Strength saving throw. On a failure, a target takes 25 (5d8 + 5) bludgeoning damage and is blinded for 2 rounds, on a success the creature takes half damage and is not blinded.
Description
An earthbound air elemental is created when a dark ritual is used to bind air elementals with dark earth magic. this corruption allows them to serve as servants, but they will take any opportunity to cause and strife.
Previous Versions
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