Large Elemental, Chaotic Evil
Armor Class 18 Natural
Hit Points 120 (12d10 + 30)
Speed 20 ft., Fly 40 ft., Burrow 10 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +7
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 15 ft., Passive Perception 19
Languages Auran, Terran
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Siege Monster. The elemental deals double damage to objects and structures.

Innate spellcasting. The elemental can cast these spells at will requiring no material components, additionally it can concentrate on 2 spells at once.

At will: earth tremor, mold earth, gust

3/day: Maximilian's earthen grasp, erupting earth, wall of stone, warding wind, wind wall, gust of wind

1/day: Move earth, investiture of wind, investiture of stone, wind walk(self only)

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (2d8 + 10) bludgeoning damage.

Sand Storm(Recharge 5–6). Each creature in the elemental's space must make a DC 16 Strength saving throw. On a failure, a target takes 25 (5d8 + 5) bludgeoning damage and is blinded for 2 rounds, on a success the creature takes half damage and is not blinded. 

 

Description

An earthbound air elemental is created when a dark ritual is used to bind air elementals with dark earth magic. this corruption allows them to serve as servants, but they will take any opportunity to cause and strife.

 

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2018 7:12:28 PM
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Habitat: DesertMountain

TheWindRunner

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