Armor Class
15
Hit Points
90
(12d10 + 24)
Speed
0 ft., Fly 500 ft.
STR
25
(+7)
DEX
30
(+10)
CON
20
(+5)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Saving Throws
DEX +13
Damage Resistances
Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 200 ft., Passive Perception 10
Languages
Auran
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Innate spellcasting. The elemental can cast these spells at will requiring no material components.
At will: Control weather
Actions
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Description
An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.
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