Even in Death (Humanoid Only). When the servitor's reduced to 0 hp, it rises as a zombie at the start of its next turn w/ half of its max hp. Its type becomes undead (granting it immunity to poison damage & the poisoned condition), its speed's reduced by 10 ft., & it replaces this trait with the Undead Fortitude trait.
Undead Fortitude (Zombie Only). If damage reduces the servitor to 0 hp, it must attempt a Con saving throw w/ a DC of 5 + the damage taken, unless the damage's radiant or from a critical hit. On a success, the servitor drops to 1 hp instead.
Multiattack. The archer makes 1 Disarming Shot & 1 Killshot.
Disarming Shot. Ranged Weapon Attack: +8 to hit, range 150/600 ft., 1 creature. Hit: 14 (2d8 + 5) piercing damage & the target must succeed on a DC 16 Dex saving throw or drop 1 weapon or item it's holding. The archer hits the item w/ an arrow, launching it 20 ft. in a random direction.
Killshot. Ranged Weapon Attack: +8 to hit, range 150/600 ft., 1 target. Hit: 23 (4d8 + 5) piercing damage. This attack can score a critical hit on a roll of 18–20.
Dodge, Counter. When the archer'd be hit by a melee or ranged weapon attack, it can use its reaction to add a +3 bonus to its AC. If this causes the attack to miss, the archer can immediately move up to 10 ft. w/o provoking opportunity attacks from the attacker, & then make a single Killshot against the attacker.
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