Medium Humanoid (Any Race), Chaotic Evil
Armor Class 17 (studded leather)
Hit Points 90 (12d8 + 36)
Speed 35 ft.
STR
16 (+3)
DEX
20 (+5)
CON
16 (+3)
INT
11 (+0)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws DEX +8, CON +6
Skills Acrobatics +8, Perception +5
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 60 ft., Passive Perception 15
Languages Sylvan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Even in Death (Humanoid Only). When the servitor's reduced to 0 hp, it rises as a zombie at the start of its next turn w/ half of its max hp. Its type becomes undead (granting it immunity to poison damage & the poisoned condition), its speed's reduced by 10 ft., & it replaces this trait with the Undead Fortitude trait.

Undead Fortitude (Zombie Only). If damage reduces the servitor to 0 hp, it must attempt a Con saving throw w/ a DC of 5 + the damage taken, unless the damage's radiant or from a critical hit. On a success, the servitor drops to 1 hp instead.

Actions

Multiattack. The archer makes 1 Disarming Shot & 1 Killshot.

Disarming Shot. Ranged Weapon Attack: +8 to hit, range 150/600 ft., 1 creature. Hit: 14 (2d8 + 5) piercing damage & the target must succeed on a DC 16 Dex saving throw or drop 1 weapon or item it's holding. The archer hits the item w/ an arrow, launching it 20 ft. in a random direction.

Killshot. Ranged Weapon Attack: +8 to hit, range 150/600 ft., 1 target. Hit: 23 (4d8 + 5) piercing damage. This attack can score a critical hit on a roll of 18–20.

Reactions

Dodge, Counter. When the archer'd be hit by a melee or ranged weapon attack, it can use its reaction to add a +3 bonus to its AC. If this causes the attack to miss, the archer can immediately move up to 10 ft. w/o provoking opportunity attacks from the attacker, & then make a single Killshot against the attacker.

The_Hidden

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