Armor Class
5
Hit Points
25
(12d10 + 5)
Speed
0 ft., Fly 20 ft.
STR
5
(-3)
DEX
18
(+4)
CON
8
(-1)
INT
6
(-2)
WIS
10
(+0)
CHA
6
(-2)
Damage Resistances
Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 30 ft., Passive Perception 10
Languages
Auran
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Actions
Slam. Melee Weapon Attack: +2 to hit, reach 2 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Description
Normally an air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. But some times it's essence can be weakened, by almost dying, a spell, or it some other reason. never the less it is much weaker than an average elemental.
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