Large Elemental, Neutral
Armor Class 5
Hit Points 25 (12d10 + 5)
Speed 0 ft., Fly 20 ft.
STR
5 (-3)
DEX
18 (+4)
CON
8 (-1)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 30 ft., Passive Perception 10
Languages Auran
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 2 ft., one target. Hit:  4 (1d4 + 2) bludgeoning damage.

 

Description

Normally an air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away. But some times it's essence can be weakened, by almost dying, a spell, or it some other reason. never the less it is much weaker than an average elemental. 

Habitat: DesertMountain

TheWindRunner

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