Large Elemental, Neutral
Armor Class 15
Hit Points 200 (12d10 + 75)
Speed 0 ft., Fly 90 ft.
STR
20 (+5)
DEX
30 (+10)
CON
15 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Consume. The elemental consumes a elemental with less that ten health, it gains temporary Hp equal to half the consumed elemental max Hp. It can also use any actions or reactions of that elemental for 1 week.

Actions

Multiattack. The elemental makes four slam attacks.

Slam. Melee Weapon Attack: +8 ( +12 against elementals) to hit, reach 7 ft., one target. Hit: 20 (4d8 + 4) bludgeoning damage.

 

Description

An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.

A vampiric elemental consumes the essence of others to gain more power.

Habitat: DesertMountain

TheWindRunner

Comments

Posts Quoted:
Reply
Clear All Quotes