Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Consume. The elemental consumes a elemental with less that ten health, it gains temporary Hp equal to half the consumed elemental max Hp. It can also use any actions or reactions of that elemental for 1 week.
Multiattack. The elemental makes four slam attacks.
Slam. Melee Weapon Attack: +8 ( +12 against elementals) to hit, reach 7 ft., one target. Hit: 20 (4d8 + 4) bludgeoning damage.
Description
An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.
A vampiric elemental consumes the essence of others to gain more power.
Comments