Large Elemental, Neutral Evil
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 0 ft., fly 60 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Illumination. The elemental sheds bright light in a 10-foot radius and dim light in an additional 10 feet.

Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 6 (1d8 + 2) fire damage.

Smoke Release (Recharge 6). The elemental exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

 

Description

An air elemental flame essence was once a vapiric air elemental until it consumed a fire elemental and became corrupted.

Previous Versions

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10/7/2018 8:25:34 PM
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10/7/2018 8:32:32 PM
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Habitat: DesertMountain

TheWindRunner

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