Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Illumination. The elemental sheds bright light in a 10-foot radius and dim light in an additional 10 feet.
Water Susceptibility. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
Multiattack. The elemental makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 6 (1d8 + 2) fire damage.
Smoke Release (Recharge 6). The elemental exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
Description
An air elemental flame essence was once a vapiric air elemental until it consumed a fire elemental and became corrupted.
Previous Versions
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10/7/2018 8:32:32 PM
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