Medium Elemental, Neutral
Armor Class 20
Hit Points 130 (12d10 + 24)
Speed 0 ft., Fly 270 ft.
STR
16 (+3)
DEX
25 (+7)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 8
Languages Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

 

Description

An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.

Habitat: DesertMountain

TheWindRunner

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