Medium Humanoid (Orc), Chaotic Evil
Armor Class 18 (plate)
Hit Points 70 (10d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
18 (+4)
INT
12 (+1)
WIS
11 (+0)
CHA
12 (+1)
Skills Intimidation +5, Perception +16, Survival +2
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Blindsight 60 ft, Darkvision 60 ft., Passive Perception 10
Languages Common, Draconic, Orc
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Aggressive. As a bonus action, the orog can move up to its speed toward a hostile creature that it can see.

Actions

Multiattack. The orog makes two greataxe attacks.

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Breath Weapon. (Recharge 6)The Blue Hand Orc calls upon the blue dragon blood in their veins and releases a line of lightning 60 ft. long and 5 ft. wide. All targets must make a DC 15 Dexterity Saving Throw or take [rollable](6d6) lightning damage on a failed save or half as much on a success. The Blue Hand Orc can make this attack as part of its multiattack action.

Bonus Actions

Warcry. As a bonus action, once per long rest, the Blue Hand Orc can yell a loud battlecry throwing all orcs within 60 ft. into a rage giving them advantage on all attacks, but also giving all attacks against them advantage.

Monster Tags: Orc

Habitat: ArcticForestGrasslandHillMountainUnderdark

Stealthlikeluke

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