Medium Fey, Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 71 (13d8 + 8)
Speed 35 ft., Walk 25 ft.
STR
15 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
13 (+1)
WIS
14 (+2)
CHA
15 (+2)
Saving Throws DEX +7, CHA +5
Damage Vulnerabilities Lightning
Damage Resistances Fire
Senses Passive Perception 12
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Avoidance. If the creature is subjected to an effect that allows it to make a saving throw to only take half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Nimble Escape. The creature can take the Disengage or Hide action as a bonus action on each of its turns.

Amphibious. The Cerbilath can breathe both air and water

Actions

Aquatic Dash. The Cerbilath can, as an action, travel three times its speed in feet when swimming in water.

Sharp Fist. The Cerbilath shapes its hand into a fist, which transforms into a large needle-like appendage. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 14 (3d8 + 2) piercing damage. 

Description

Cerbilaths are elegant aquatic dancers that are endemic to the fey wilds but sometimes seep into the material plane. Glistening seafoam green, scaly skin covers from head to toe on each one. Having no mouth, they cannot speak, and thus communicate through extremely expressive body language and facial expressions, in addition to psychic bonds between each "troupe." A penchant for mischief brings them to often cause disturbances. While often not causing real danger, if provoked, they will fight all out against their opponent. Be wary when resolving problems with them as a root.

Habitat: ForestUnderwater

Brody_Gay_Boy

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