Fancy Footwork. When the musketeer hits a creature with a melee weapon attack, the target can't make opportunity attacks against the musketeer for the rest of that turn.
Killer Aim. A musket rolls its weapon damage dice twice when the musketeer hits a beast or humanoid with it.
Multiattack. The musketeer makes one attack with its rapier and one attack with its pistol.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.
Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Description
Proficient in dueling with a rapier and sharpshooting with firearms, musketeers can be suave and dashing knights of the crown or cunning and dastardly pirates.
Comments