Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (chain shirt)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
13 (+1)
DEX
14 (+2)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
12 (+1)
Skills Perception +3, Persuasion +3
Senses Passive Perception 13
Languages Any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Fancy Footwork. When the musketeer hits a creature with a melee weapon attack, the target can't make opportunity attacks against the musketeer for the rest of that turn.

Killer Aim. A musket rolls its weapon damage dice twice when the musketeer hits a beast or humanoid with it.

Actions

Multiattack. The musketeer makes one attack with its rapier and one attack with its pistol.

Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Musket. Ranged Weapon Attack: +4 to hit, range 40/120 ft., one target. Hit: 8 (1d12 + 2) piercing damage.

Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

 

Description

Proficient in dueling with a rapier and sharpshooting with firearms, musketeers can be suave and dashing knights of the crown or cunning and dastardly pirates.

Monster Tags: NPC

Habitat: CoastalForestUrban

BenevolentEvil

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