Medium Humanoid (Any Race), Any Alignment
Armor Class 14 (leather)
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
11 (+0)
DEX
17 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Skills Perception +3
Senses Passive Perception 13
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Lethal Shot. When the gunslinger critically hits a beast or humanoid with a ranged attack using its pistol, it adds 1d10 to the extra damage of the critical hit.

Quick Draw. The gunslinger has advantage on initiative rolls. On its first turn in each combat, the gunslinger has advantage on weapon attacks made against any creature that hasn't taken a turn yet.

Actions

Multiattack. The gunslinger makes two attacks with its pistol.

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Pistol. Ranged Weapon Attack: +5 to hit, range 30/90 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Description

Gunslingers are wanderers of desolate places that are always ready to draw their pistols the moment that danger appears. Some are outlaws acting as heroic guns-for-hire, while others are just bandits with guns.

Monster Tags: NPC

Habitat: DesertGrasslandHillMountainUrban

BenevolentEvil

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