Large Monstrosity, Unaligned
Armor Class 14
Hit Points 68 (8d10 + 30)
Speed 40 ft., climb 40 ft.
STR
18 (+4)
DEX
17 (+3)
CON
16 (+3)
INT
5 (-3)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +3, Stealth +5
Senses Darkvision 60 ft., Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Aggressive. As a bonus action, the girallon can move up to its speed toward a hostile creature that it can see.

Keen Smell. The girallon has advantage on Wisdom (Perception) checks that rely on smell.

Innate Spellcasting. The Abominable Girallon's innate spellcasting ability is constitution (spell save DC 14). The Girallon can innately cast the following spells without material components.

2/day: EntangleBarkskin

 

Actions

Multiattack. The girallon makes five attacks: one with its bite and four with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit:  7 (1d6 + 4) piercing damage 

Claw. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 7 (1d6 + 4)  slashing damage and 6 (1d4 + 4) poison damage

Description

Girallon's are vicious creatures in their own right. Occasionally they live to see themselves grow into truly savage beings, far surpassing their standard relatives. The abominable Girallons' learn to tap into primal powers of their species and are much more dangerous than their standard cousins.

Habitat: Forest

XxTigerMorrisxX

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