Rejuvenation. If it dies, the phoenix returns to life in 1d6 days as a young phoenix with full hit points. Only a Wish Spell can prevent this trait from happening.
Illumination. The phoenix sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
Innate Spellcasting. The phoenix's spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:
At will: detect evil and good, detect magic, guiding bolt.
3/day each: blindness/deafness, daylight, dispel magic, lesser restoration, shield.
1/day each: flame strike, raise dead, greater restoration.
Wings. Melee Weapon Attack: +8 to hit, reach 5ft., one target.
Hit: 8 (1d6 + 5) slashing damage plus 22 (5d8) radiant damage and 22 (5d8) fire damage.
Flaming Burst (Recharge 6). The Phoenix releases a burst of flames in a 10-foot radius around itself. Each creature in the area must succeed on a DC 16 Dexterity saving throw or take 22 (5d8) radiant damage and 22 (5d8) fire damage, or half damage on a success.
Description
Phoenixs are wise and powerful avians born from flame. They have brilliantly coloured wings that are wreathed in fire, showing their elemental origins.
The first Phoenixs were created by powerful wizards greatly knowledgeable in the elemental magic of fire. Although their methods have been long lost to history, the few Phoenixs that they created have survived for thousands of years into the present day, where they forever continue their cycle of death and rebirth.
Cycle of Rebirth. Phoenixs are reborn every thousand years, or whenever they are slain. A Phoenix is reborn in a burst of flame, which is far less powerful than its older counterpart. It takes around 5 years for a Young Phoenix to mature into an adult.
Immortal Nature. A Phoenix does not require air, food, drink, or sleep.
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